I got a wild idea to try and eventually recreate the original DQ1 overworld in this game. Yes! I was thinking about this yesterday while marathoning chapter 2. And of course there’s more stuff on these separate islands as well, so they didn’t have to stick with just using the original map. Of course there are changes, such that you can’t just walk to the rest of the world, but it’s a real nice touch. That’s Cantlin, and you can actually use this map to (roughly) navigate the starting area. I also like that you can look at a map of DQ1:Īnd see that they reproduced it very closely for this game. Looking forward to starting all over again now that I’m familiar with how things work. I had previously been wearing the pair that negates fall damage but now that I can double jump I think I can handle a little fall damage. His is name is Splatrick and I also found a cave that had some bones and a note to bury them, and when I did a spirit appeared and gave me a pair of shoes that let me double jump. I’ll probably build the stone wall up above it a little bit and do it like I have the brick with the little spaces.Īlso I made a slime friend so now I have a little blue slime hopping around my town that I sadly did not take any pictures of. Surrounding my base with them is really pretty unnecessary (if you’re quick enough and don’t mind your town getting a little damaged you can manage the fight with just one shield and 10-20 wrecking balls) but I think it’s going to look really sweet having the whole area surrounded. During my first Golem attempt I just had the one Cantlin shield and I was picking it up and plopping it down in front of his attacks. And another view showing a bit more progress.
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